Turn back, or descend
What lies below is meant for adults only. Explicit themes, cruelty and comfort wait in equal measure. Are you of age?
FleeAn 18+ Gothic Dungeon Crawler
Turn-Based
Trauma
(With Benefits)The dark does not forgive. It only waits — and down here, it has learned to be very, very patient.— The Chronicler
The Descent
Every step costs something.
Something old stirs beneath the estate. You lead a party of broken adventurers into its halls, where every torch burns down, every victory leaves a scar, and every scar stays.
Between expeditions, your heroes stagger back to the hamlet to heal, to cope, and to indulge — if you can afford the price. Comfort is a resource. So is sanity. You will run out of both.
Try it yourself. Push deeper — and watch the mind fray.
The party stands at the threshold. The air smells of wax and old blood.
What Awaits
Six truths of the estate.
Rank-Based Combat
Four slots, front to back. Position is everything — the wrong hero in the wrong rank is a dead hero.
Stress & Trauma
Horror accumulates. Heroes crack, lash out, or — rarely — rise above it. The scars follow them home.
The Benefits
Relief can be found in company. Intimacy is a mechanic with real consequences — fully optional and always age-gated.
Quirks & Vices
Habits, fetishes, phobias. Some make heroes stronger. Some get them killed. Most do a bit of both.
Bonds & Loss
Heroes grow close, grow jealous, grow apart. Then the dungeon takes one of them. Permadeath is permanent.
Gothic Ink
Hand-inked, high-contrast art drenched in candlelight and shadow. Previews soon.
The Damned
Heroes for hire. Sanity not included.
Zealot · Bruiser
The Penitent
Pain is a prayer. I intend to be very devout.
Support · Light
The Lamplighter
Stay close to the flame. Closer. Yes — like that.
Caster · Curses
The Hexwright
Touch me again without asking and you will lose the hand.
Tank · Undying
The Gravedigger
Dug a hole for each of you. Just in case.
The Hamlet
Where the wounded go to forget.
The Rotting Tankard
Cheap ale, loud songs, bad decisions. Stress melts away — and so does coin.
800 gold · Risk: Gambling debtsThe Ashen Chapel
Kneel, confess, be flogged. Somehow it helps. The penitent swear by it.
1,000 gold · Risk: ZealotryThe Velvet House
Warm rooms, red curtains, discretion guaranteed. The most effective cure — and the most dangerous habit.
1,500 gold · Risk: Obsession⚠ Content Warning ⚠
Contains strong sexual content, graphic violence, psychological horror and themes of trauma. All characters are adults (18+). Intended for mature audiences only. This is a test build — all text and concepts are placeholders.
The estate awaits.
Bring torches. Bring coin. Bring someone you would not mind losing.